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VFX then vs VFX now

Sure, with today's advancement in visual effects technology, movie companies are doing a great job at making the public stand in awe with their visual accomplishments. But how…

Interview with video game artist Orioto

Marked by dreamlike brushstrokes and an uncanny mind for fan service, Orioto's artwork is the type to stick with you after you've seen it. For years, this Paris-based…

Obduction

As you walk in the woods on a pristine night, a distant thunderclap demands your attention. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe. The answer…

The Dawn of Killer Robots.

Artificial intelligence has great potential to benefit humanity and that the goal of this field should be to do that, but starting an arms race using artificial intelligence…

ABZU. An epic undersea journey.

Abzu: The Underwater Adventure. Abzu is a game seemingly played from a 2D perspective from Giant Squid. Presented with luscious 3D visuals of underwater escapades, though not much…

The 50 things any self-respecting geek should know !

Being a geek is cool. Everyone is claiming to be one, it seems, and from London to San Francisco to Berlin, entire communities are based around geekery. In…

Never Alone: Preserving Cultures through Games

Never Alone – named Kisima Ingitchuna in the Iñupiat language, was developed by the first indigenous-owned video game company in the United States: Upper One Games, founded by the Cook Inlet Tribal Council, an organization dedicated to Alaska…

The future of procedurally generated cities in the Subversion game

Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from…

Build a city from scratch (?)

The article on the Guardian proposes a way of building a city from scratch by taking into consideration mistakes that have been made in the past in other…

And yet it moves: Approaching space through animation


The Laboratory of Multimodal Design and Research on Hybrid Environments (EscapeLab) and the Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises…

Symposium: Digital Media and Cultural Heritage

The Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises the Digital Media and Cultural Heritage Symposium. The symposium will be held at the Volos City Museum, Volos,…

The Death of the Cyberflâneur

“The art that the flâneur masters is that of seeing without being caught looking” Article by Evgeny Morozov link

SYM: Social Anxiety Disorder translated into puzzles

  SYM is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries to reconcile a…

Journey

A video game adventure in which the gamer's only goal is to 'walk towards the mountain', unless one aimlessly runs through the scenography and explores the landscape. There…

Aditnálta: An Island dispersed across the internet

A final thesis project about Aditnalta island, rich in Otinif, a material that is used in the manufacture of the next generation of super fast digital processors. Mond…

Spatial Fairytales

Every year, BlankSpaceProject organizes a Fairy Tales competition. Its purpose is to combine images that describe space with fictional stories that accompany the images and create a fairly known way of…

BOX: Extended space through projection-mapping

Using projection-mapping, BOX by Bot & Dolly manages to create an extent of 3-Dimensional space on two flat, blank surfaces. Along with the physical surroundings, the space paradoxes that appear…

Pong Invaders Reality. Play ping pong against legendary Space Invaders.

The new berlin exciting game exhibition and interaction space GAME SCIENCE CENTER features interesting experiments like this ping pong space invaders table.   http://www.gamesciencecenter.de  

Kuratas. World’s first giant boarding robot.

Kuratas is a rideable and user-operated robot built by the Japanese company Suidobashi Heavy Industry. The Kuratas robot was developed by artist Kogoro Kurata (after whom the suit…

Blooms: Strobe-Animated Sculptures

John Edmark designed these 3D printed sculptures using the Fibonacci sequence — the same found in most spiral shapes in nature — and then synchronized their rotation speed…

What does fashion lack? Microcontrollers.

Anouk Wipprecht is an artist, designer, curator and lecturer in electronic couture. She has worked for names as the Black Eyed Peas, SuperBowl, Eurovision, with work and interviews…

The Dream Machine.

The Dream Machine is a point and click adventure game made out of clay and cardboard. It is free to play and there are 6 chapter to explore….

Personal Robot. An Artificial Intelligence helper for your home.

Personal Robot is a personal assistant, photographer, storyteller, telepresence device & the smartest home automation system. It's not just a robot. it's an artificial intelligence. Not just recognising…

Architecture and videogames

NARRATIVES + SPATIAL PERRESENTATIONS The main aim of the studio is to explore the spatial characteristics of video games. Video games are a powerful technological tool that nowadays…

HomeMake. A Gorgeous, Disorienting Videogame Designed by Architects.

A new videogame called HomeMake, takes you inside a glowing, sprawling world with the express purpose of exploring its architecture and winding streets. Traditional game play exists in…

No Man’s Sky. An infinite procedurally generated universe.

No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. It is a science-fiction game without limits. If you see a…

Microsoft HoloLens. A new holographic computing platform.

The era of holographic computing is here. When you change the way you see the world, you can change the world you see. Microsoft HoloLens puts you at the…

The Pirate Cinema

The hidden activity and geography of real-time peer-to-peer file sharing via BitTorrent is revealed in The Pirate Cinema an online piece by Nicolas Maigret. In this monitoring room,…

Game Over. Famous arcade games visualization by using humans.

GAME OVER is one of the art projects developed by the French-Swiss artist Guillaume REYMOND. It consists of a series of collaborative animation movies which revive some of…

Desert Breathe. Land Art by Danae Stratou

Desert Breath is a collaborative site specific project created by D.A.ST. arteam, (Danae Stratou, Alexandra Stratou, Stella Constantinides). It is an Earth Work that covers 100.000 m2, in…

Future of an architecture space Cybertopia. Death of analogous cities

by Egor A. Orlov Biennially Archiprix International presents the world’s best graduation projects in the fields of architecture, urban design and landscape architecture. All university-level training colleges around…

Anatomy of a video gamer

  ACOUSMATIC CONCERT  On 5th December 2014 at Auditorio 400 del MNCARS (Museo National Centro de Arte Reina Sofia)      THE BODY. THE MACHINE. THE GAME. The body…

Nigel Stanford makes sound visible for Cymatics music video

For his latest music video, Nigel Stanford uses various examples of cymatics – the science of visualising audio frequencies, which is also the title of the track. Read…

Towards Biology

‘towards biology’ is a piece created by onionlab in collaboration with ricardo bofill taller de arquitecturafor the exhibition ‘time, space, existence’ held at palazzo bembo within the framework…

An Instrument for the Sonification of Everday Things

from Dennis P Paul This is a serious musical instrument. It rotates everyday things, scans their surfaces, and transforms them into audible frequencies. A variety of everyday objects…

Infinadeck. Stationary Movement

The Infinadeck is the world’s first affordable omnidirectional treadmill that is designed to work both in augmented and virtual reality. This revolutionary device provides the missing link making…

The island studio

This architectural studio aims at introducing students to a new kind of architectural thought, one that redefines the notion of space within a contemporary, technologically permeated, reality. Students…

Miegakure. 4D puzzle game.

Miegakure is a puzzle-platforming game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like…

Are Video Games Just An Extension Of Reality?

Article By Nadja Sayej.     Link

Breaking Wave. Kinetic Sculpture.

Breaking Wave is an anamorphic kinetic sculpture created for Biogen-Idec’s new headquarters in Cambridge, MA by Plebian Design and Hypersonic.

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