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RELATIVITY by Willy Chyr

RELATIVITY is an exploration-puzzle game that imagines a universe with a different set of physical laws. Set in an Escher-esque world filled with secrets and mysteries, you utilize…

HYPERCUBE

This hypercube is a concentric cubic sculpture illuminated with a 120 metre addressable LED array. It’s minimalistic structure is designed to elicit a sense of strength, balance and…

MGNTRN [MAGNOTRON]

MGNTRN (pronounced [MAGNOTRON]), Romain Tardy’s latest project, is an immersive, largescale audiovisual installation mixing projection mapping, physical laser-cut structures used as a projection canvas, and various types of…

Double cities

"Double Cities – Rereading the real-life Metropolis behind the screen" EURAU 14 COMPOSITE CITIES EUROPEAN SYMPOSIUM ON RESEARCH IN ARCHITECTURE AND URBAN DESIGN November 12-14, 2014 visti: EURAU …

MUSIC + ARTS @ Barcelona.

An international showcase of new trends in music, art and digital culture. 21 Oct – 13 Dec 2014 Mobile World Centre

Takeshi Murata – Melter 3-D

The Waterfall Swing

How the Waterfall Swing Works: Water recirculates through 273 independently controlled solenoid valves at the top of the structure to create a wall of water. This water starts…

Unnamed Soundsculpture.

Project by Daniel Franke & Cedric Kiefer. The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data…

Pixie Dust. Graphics generated by levitated and animated Objects in computational acoustic-potential field

This novel graphics system is based on expansion of 3D-acoustic-manipulation technology. In the conventional study of acoustic levitation, small objects are trapped in the acoustic beams of standing…

The Cubli. An amazing a cube that can jump up, balance, and walk.

Trampoline Bridge in Paris

Inflatable Trampoline Bridge, a smart idea to cross a river!

Mountain. A videogame by David O’Reilly.

http://mountain-game.com/ The first videogame by the well known artst David O’Reilly.

Dezeen and MINI Frontiers showcased “provocative ideas” for future travel

Provocative Ideas For Future Travel

Barbecana by Edward Mascarenhas turns the Barbican into a video game

A graduate from the Bartlett School of Architecture has turned the iconic Barbican Estate in London into the setting for a proposed augmented reality video game. http://vimeo.com/104112505

Street Crosser

  Noobware & Nutone are presenting an interactive installation in the form of a videogame, designed to act as an awareness campaign for a major problem in Sao…

Exploring modern Paris to find the roots of Assassin’s Creed Unity

The French Revolution! The only part of history class you didn't sleep through, thanks to the drama, intrigue and of course, Reign of Terror. Paris circa 1790 is…

eBoy – The 8-bit revolution

The story of a company that revolutionized art. Full article: https://www.theverge.com/2014/6/17/5803850/pixel-perfect-the-story-of-eboy

Navigating in an abandoned world

https://www.hashima-island.co.uk/#

Narraciones Urbanas

DEL CINE EXPERIMENTAL A LOS VIDEOJUEGOS CONTEMPORÁNEOS El punto de partida de este seminario lo constituye la comprobación de que la imagen de la ciudad, tal como aparece…

Clouds

The HYBRID CITY II: Subtle rEvolutions 23-25 May 2013  

Incredible Light Art | Kinetica Art Fair 2013

A 5,000-pixel shimmering LED sphere, illuminated sculptures built from fluorescent fishing line, sound-reactive glowing fashion, and a projection-mapped “fallen star” sculpture are just a few examples of the…

The Urban Landscape in Video Games Representations and Spatial Narratives

SYMPOSIUM Multimedia Database as Narrative Mechanism

Video Acción

ONEdayWORKSHOP

Urban Fronts of Mexico City

WORKSHOP  

In the forest

THE CONDITIONS OF HABITANCE  The main aim of the studio is to encourage a holistic perception of architectural design and at the same time, express individual answers to…

Turning dunes into architecture.

Magnus Larsson hopes to build new structures in the desert — by using bacteria to turn shifting sand into a solid mass. Link

Paola Antonelli – TED Talk

When the Museum of Modern Art’s senior curator of architecture and design announced the acquisition of 14 video games in 2012, “all hell broke loose.” In this far-ranging,…

Urban Landscapes in Video Games

REPRESENTATIONS AND SPATIAL NARRATIVES The research project entitled “Urban Landscapes in Video Games – Representations and Spatial Narratives” initiated in 2011 in the Department of Architecture, University of…

Exodus, or the voluntary prisoners of architecture.

“Rem Koolhaas‘ 1972 Architectural Association thesis (together with Madelon Vreisendorp, Elia Zenghelis, and Zoe Zenghelis). Like in West Berlin at the time, the Wall becomes here a condition…

3D Printing has the potential to change the world

“3D printing today makes prototyping and manufacturing complex, custom objects simpler but tomorrow, everyone will have a 3D printer on their desk and make their own sneakers and…

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