IN THE FOREST
The conditions of Habitance
http://intheforeststudio.wix.com/intheforeststudio
The main aim of the studio is to encourage a holistic perception of architectural design and at the same time, express individual answers to the universal issue of residence. The objective is to design a residential building using a specific operational program, efficiency and arrangement of spaces so as to cater for specific functions in the proposed constructions.
All the developed residencies are placed and developed in a unique site of preference found in the demo level ‘Forest’ of CryENGINE 3 SDK (a video game design software open for project development and experimentation).
This architectural course aspires a deeper understanding of the notion of ‘condition’ inherent in every act of spatial production.
The starting point is a process of analysis and mapping of each site of preference, as well as an elaboration of the landscape’s characteristics. Students are asked to regard the placement and scenario of their residence in terms of the surrounding space and the special attributes of the landscape. Afterwards, they proceed with the invention and development of their architectural project, taking into consideration the role of the ‘conditions’ of habitance – all the technical, natural or narrative conditions that define a way of living, a way of residence. The software used offers the possibility of representing a multiplicity of conditions, including weather elements, human interactivity, physics and other technical details involved in the process of architectural design.
In this way, a differentiated approach to architectural design is attempted, making use of contemporary technological tools and parallel to that, acquainting students with the multi-faceted and multi-conditional nature of an architectural narrative.
3rd Semester | Professor: Spiros Papadopoulos | Collaborators: Angeliki Malakasioti, Giorgos Loukakis, Giorgos Kalaouzis
THE ISLAND STUDIO
http://theislandstudio.tumblr.com/
This architectural studio aims at introducing students to a new kind of architectural thought, one that redefines the notion of space within a contemporary, technologically permeated, reality. Students are given the opportunity to familiarize themselves with the development of an architectural vocabulary which brings together physical and digital reality. Consequently, they develop their design capabilities, as well as other, related ways, of audiovisual representation, and at the same time, they start engaging critically with hybrid environments.
The main object of this architectural studio is the design of an architectural landscape which comments on its nature and its relationship with physicality, on the functional as well as on the conceptual level. Students are asked to design their own narrative within a digital environment, getting in touch, in this way, with the importance of the notion of ‘condition’ as an inherent mechanism of spatial production.
In the beginning, students are asked to create a landscape that relates to the characteristics of digital space, for example, excess, illusion or transcendence.
Hereupon, students apply those characteristics to the design narrative of a new environment. This environment is being developed in a unique site of preference created by CryENGINE 3 SDK (a video game design software open for project development and experimentation). This kind of software offers the possibility of representing a multiplicity of conditions, including weather elements, human interactivity, physics and other technical details involved in the process of architectural design. In this way, a differentiated approach to architectural design is attempted, making use of contemporary technological tools and parallel to that, acquainting students with the multi-faceted and multi-conditional nature of an architectural narrative.
Professor: Spiros Papadopoulos
Collaborators: Angeliki Malakasioti, Giorgos Loukakis, Giorgos Kalaouzis
Winter Semester
THE ISLAND STUDIO 2
under construction
ARCHITECTURE AND VIDEO GAMES
under construction