What would you say is your takeaway from this experience? How has your way of seeing video games changed?

[…Personally, I learned a lot, not only about history but also about how the video game industry works. In the specific case of Assassin’s Creed II the development was more artistically oriented rather than technologically. I remember that each main character could easily take up a year’s worth of work..]

[…For me it was a pleasure to work on a creation that mixes such a young industry, with the oldest in the world, history.]

 

Original source: http://metaspaceblog.com/

article [Sp]: http://metaspaceblog.com/2015/04/29/architecturevideogamesmaria-elisa-navarroassassins-creed-2-arquitectos-que-hacen-videojuegos/

English version: http://www.archdaily.com/774210/maria-elisa-navarro-the-architectural-consultant-for-assassins-creed-ii