Category: Games

Minecraft allows censored journalism to all.

“A virtual space becomes a home to real-world texts. Originally conceived as a collaborative concept between German marketing agency DDB and the German branch of Reporters Without Borders, The Uncensored Library…

Remedy’s Control and its brutalist foundations.

“Control takes place within the confines of the Oldest House, a vast government building being invaded by a paranatural entity known as the Hiss. This malevolent force isn’t…

“Sometimes the simplest objects are the most difficult to design”

“The best kind of door in a video game is the one no one remembers. Sure, everyone can appreciate a big, beautiful door with great animations, says Owlchemy Labs…

The road to making videogames more immersive

” The head of video game giant Valve has revealed that the company is working on a way to connect human brains to computers in order to revolutionize gaming and…

The world’s 1st RGB mask

Razer announced the development of a new product based on the current needs due to COVID-19.”The world’s smartest mask” is equipped with a Surgical N95 Respirator, active ventilation…

The future of CGI in filmmaking

“Industrial Light & Magic (ILM), and Epic Games (maker of the Unreal Engine), together with production technology partners Fuse, Lux Machina, Profile Studios, NVIDIA, and ARRI unveiled a…

A tour of Cyberpunk 2077’s Night City

Cyberpunk 2077 was the most anticipated videogame of 2020. Not just because of its vast size of exploration and rich history characters but particularly because the “design and…

Moving Images – Static Spaces: Architectures, Art, Media, Film, Digital Art and Design

Context: The relationship between architecture, urban environments and the moving image is deep rooted. It is also mutating. Born in the City Symphony films of the early 20th it…

Which Game Engine Should I Choose?

If you want to develop and release your own game out into the world, there are a few very important things to consider before starting on this journey….

Video game archivists celebrate new victory in preservation of abandoned games!

Thanks to a new ruling from the U.S. Library of Congress, preserving and archiving some abandoned video games just got a little easier. In a document published by the…

Being Indie: A Survival Guide

"My advice is to identify your team's weaknesses early, and find a way to get expert help in those areas."   Five years ago this month I left…

Could the Post-Pandemic Chaos of ‘The Division’ Really Happen?

      Could it happen? Over the last few decades, scientific assessments of the risk of a pandemic have viewed the threat with increasing seriousness. And it’s…

3d rollercoaster for the Oculus Rift headset. Could it help to plan cities?

Using virtual-reality headsets, designers are creating sophisticated urban environments that they hope could allow young people to have a more active role in urban planning. In May, Oliver…

How Video Games Use Architecture

Video game architecture is speculative in its nature, transcending conventions of the real and presenting endless artistic possibilities. It creates micro universes—vehicles to sustain alternate ideas of reality,…

Adrift: an upcoming virtual reality/exploration game

The demo parcels out the game's backstory and main goal — namely that the player is on a space station that's suffered a catastrophic accident and it's up…

2016 is the Year of VR; but is VR ready?

As the end of 2015 rapidly approaches the picture of what we can expect from VR in 2016 is starting to look a little less fuzzy around the…

Assassins Creed 2 – Architects deal with Video Games

What would you say is your takeaway from this experience? How has your way of seeing video games changed? […Personally, I learned a lot, not only about history…

The Bridge. An Escher-like game like no other

The Bridge is an indie video game designed by Ty Taylor and it was released on February 22, 2013, via Steam. In the Bridge, the player controls the character and the rotation…

The future of procedurally generated cities in the Subversion game

Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from…

SYM: Social Anxiety Disorder translated into puzzles

  SYM is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries to reconcile a…

Journey

A video game adventure in which the gamer's only goal is to 'walk towards the mountain', unless one aimlessly runs through the scenography and explores the landscape. There…

Miegakure. 4D puzzle game.

Miegakure is a puzzle-platforming game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like…

Are Video Games Just An Extension Of Reality?

Article By Nadja Sayej.     Link

RELATIVITY by Willy Chyr

RELATIVITY is an exploration-puzzle game that imagines a universe with a different set of physical laws. Set in an Escher-esque world filled with secrets and mysteries, you utilize…

Pixie Dust. Graphics generated by levitated and animated Objects in computational acoustic-potential field

This novel graphics system is based on expansion of 3D-acoustic-manipulation technology. In the conventional study of acoustic levitation, small objects are trapped in the acoustic beams of standing…

Mountain. A videogame by David O’Reilly.

http://mountain-game.com/ The first videogame by the well known artst David O’Reilly.

Barbecana by Edward Mascarenhas turns the Barbican into a video game

A graduate from the Bartlett School of Architecture has turned the iconic Barbican Estate in London into the setting for a proposed augmented reality video game. http://vimeo.com/104112505

Street Crosser

  Noobware & Nutone are presenting an interactive installation in the form of a videogame, designed to act as an awareness campaign for a major problem in Sao…

Exploring modern Paris to find the roots of Assassin’s Creed Unity

The French Revolution! The only part of history class you didn't sleep through, thanks to the drama, intrigue and of course, Reign of Terror. Paris circa 1790 is…

eBoy – The 8-bit revolution

The story of a company that revolutionized art. Full article: https://www.theverge.com/2014/6/17/5803850/pixel-perfect-the-story-of-eboy

Paola Antonelli – TED Talk

When the Museum of Modern Art’s senior curator of architecture and design announced the acquisition of 14 video games in 2012, “all hell broke loose.” In this far-ranging,…

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