The Bridge is an indie video game designed by Ty Taylor and it was released on February 22, 2013, via Steam. In the Bridge, the player controls the character and the rotation…
Sure, with today's advancement in visual effects technology, movie companies are doing a great job at making the public stand in awe with their visual accomplishments. But how…
Being a geek is cool. Everyone is claiming to be one, it seems, and from London to San Francisco to Berlin, entire communities are based around geekery. In…
Never Alone – named Kisima Ingitchuna in the Iñupiat language, was developed by the first indigenous-owned video game company in the United States: Upper One Games, founded by the Cook Inlet Tribal Council, an organization dedicated to Alaska…
Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from…
The article on the Guardian proposes a way of building a city from scratch by taking into consideration mistakes that have been made in the past in other…
SYM is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries to reconcile a…
A video game adventure in which the gamer's only goal is to 'walk towards the mountain', unless one aimlessly runs through the scenography and explores the landscape. There…
A final thesis project about Aditnalta island, rich in Otinif, a material that is used in the manufacture of the next generation of super fast digital processors. Mond…
Every year, BlankSpaceProject organizes a Fairy Tales competition. Its purpose is to combine images that describe space with fictional stories that accompany the images and create a fairly known way of…
Using projection-mapping, BOX by Bot & Dolly manages to create an extent of 3-Dimensional space on two flat, blank surfaces. Along with the physical surroundings, the space paradoxes that appear…
The new berlin exciting game exhibition and interaction space GAME SCIENCE CENTER features interesting experiments like this ping pong space invaders table. http://www.gamesciencecenter.de
Kuratas is a rideable and user-operated robot built by the Japanese company Suidobashi Heavy Industry. The Kuratas robot was developed by artist Kogoro Kurata (after whom the suit…
John Edmark designed these 3D printed sculptures using the Fibonacci sequence — the same found in most spiral shapes in nature — and then synchronized their rotation speed…
Anouk Wipprecht is an artist, designer, curator and lecturer in electronic couture. She has worked for names as the Black Eyed Peas, SuperBowl, Eurovision, with work and interviews…
Personal Robot is a personal assistant, photographer, storyteller, telepresence device & the smartest home automation system. It's not just a robot. it's an artificial intelligence. Not just recognising…
A new videogame called HomeMake, takes you inside a glowing, sprawling world with the express purpose of exploring its architecture and winding streets. Traditional game play exists in…
No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. It is a science-fiction game without limits. If you see a…
The era of holographic computing is here. When you change the way you see the world, you can change the world you see. Microsoft HoloLens puts you at the…
The hidden activity and geography of real-time peer-to-peer file sharing via BitTorrent is revealed in The Pirate Cinema an online piece by Nicolas Maigret. In this monitoring room,…
GAME OVER is one of the art projects developed by the French-Swiss artist Guillaume REYMOND. It consists of a series of collaborative animation movies which revive some of…
Desert Breath is a collaborative site specific project created by D.A.ST. arteam, (Danae Stratou, Alexandra Stratou, Stella Constantinides). It is an Earth Work that covers 100.000 m2, in…
by Egor A. Orlov Biennially Archiprix International presents the world’s best graduation projects in the fields of architecture, urban design and landscape architecture. All university-level training colleges around…
For his latest music video, Nigel Stanford uses various examples of cymatics – the science of visualising audio frequencies, which is also the title of the track. Read…
‘towards biology’ is a piece created by onionlab in collaboration with ricardo bofill taller de arquitecturafor the exhibition ‘time, space, existence’ held at palazzo bembo within the framework…
from Dennis P Paul This is a serious musical instrument. It rotates everyday things, scans their surfaces, and transforms them into audible frequencies. A variety of everyday objects…
The Infinadeck is the world’s first affordable omnidirectional treadmill that is designed to work both in augmented and virtual reality. This revolutionary device provides the missing link making…
Miegakure is a puzzle-platforming game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like…
RELATIVITY is an exploration-puzzle game that imagines a universe with a different set of physical laws. Set in an Escher-esque world filled with secrets and mysteries, you utilize…
This hypercube is a concentric cubic sculpture illuminated with a 120 metre addressable LED array. It’s minimalistic structure is designed to elicit a sense of strength, balance and…
MGNTRN (pronounced [MAGNOTRON]), Romain Tardy’s latest project, is an immersive, largescale audiovisual installation mixing projection mapping, physical laser-cut structures used as a projection canvas, and various types of…
How the Waterfall Swing Works: Water recirculates through 273 independently controlled solenoid valves at the top of the structure to create a wall of water. This water starts…
Project by Daniel Franke & Cedric Kiefer. The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data…
This novel graphics system is based on expansion of 3D-acoustic-manipulation technology. In the conventional study of acoustic levitation, small objects are trapped in the acoustic beams of standing…