Category: Activities

“Can you see me now?”

Honouring Spiros Papadopoulos: An Open Call for Artworks The EscapeLab team of the Department of Architecture at the University of Thessaly invites friends, colleagues, collaborators, and students to…

Digital Culture & AudioVisual Challenges: Interdisciplinary Creativity in Arts and Technology DCAC- 2021

The informal fragmented spaces of memory: Rejecting digital art VISIT

Olympos VR

The research project “Use of game engines in the design and implementation of Mount Olympus in a virtual reality environment” consists of a cross-thematic approach that connects Mount…

Enclosures|Pass-throughs

Three sound installations / performances on the Thessaloniki Concert Hall’s fence eliminate the material boundaries between the inside and the outside. During the European Music Day (June 21st),…

Nineteenth International Conference on Diversity in Organizations, Communities and Nations

Participation in DOCN 2019, University of Patras, Greece. Visit  

Dialogues in Archaeology, 5th Meeting

Participation in Dialogues in Archaeology 2019, Volos, Greece. Session: Media Archaeology Visit

Smoke and Mirrors – An interactive narrative | Thesis

Smoke and Mirrors is a point and click narrative video game based on Ray Bradbury’s novel, Fahrenheit 451, enriched with elements from George Orwell’s novel, Nineteen Eighty Four….

Digital Culture & AudioVisual Challenges

Participation in DCAC 2019, Digital Culture & AudioVisual Challenges, Corfu https://avarts.ionio.gr/dcac/2019/  

5th Panhellenic Planning and Regional Development Conference 27 – 30 September 2018 Volos

A triennial event, organized by the Planning and Regional Development Department of the University of Thessaly, and held in Volos, the Panhellenic Planning and Regional Development Conference addresses…

International Conference on Digital Culture & AudioVisual Challenges

“Technologically mediated participatory and performative artistic expressions as social educational tools” Summary This paper presents the role of contemporary forms of art, that incorporate new media technologies, in…

Symposium: And yet it moves 2018

And yet it moves 2018: Education, Animation and Augmented Reality The inter-university MArt programme “Information and Communication Technologies in Education” and the Laboratory of Environmental Communication and Audiovisual Representation…

Moving Images – Static Spaces: Architectures, Art, Media, Film, Digital Art and Design

Context: The relationship between architecture, urban environments and the moving image is deep rooted. It is also mutating. Born in the City Symphony films of the early 20th it…

And yet it moves: Education and Animation

The inter-university MArt programme “Information and Communication Technologies in Education” and the Laboratory of Environmental Communication and Audiovisual Representation (LECAD) of the Department of Architecture, University of Thessaly,…

2nd Panhellenic Place Marketing and Place Branding Conference

“H ταυτότητα του ελληνικού τοπίου στα arcade games” Περίληψη Η εικόνα του τόπου σήµερα, στην εποχή της ψηφιακής τεχνολογίας, της προσοµοίωσης και της χωρικής επαυξηµένης πραγµατικότητας, εµφανίζεται διευρυµένη…

3d International Congress: Ambiances, Tomorrow | Ατμόσφαιρες, αύριο | Ambiances, Demain

“Video Games as a Learning Tool for Constructing Digital Environments  ” International Ambiances Network & University of Thessaly, Volos, 2016 Abstract: This paper investigates the role of game engines…

REVERSE – Thesis Project

  Having  Philip K. Dick’s book ‘’Do Androids dream of Electric Sheep?’’ as a reference, and interpreting the core descriptive and narrative elements of his environment, a new…

Symposium: Gamification Practices: Education – Space – Culture

In recent decades the diffusion of digital media and the creation of new forms of sociability, expression and communication have transformed various aspects of everyday life. In these…

And yet it moves – 1st Animation Marathon

The Lab of environmental communication and audiovisual documentation (LECAD), the Laboratory of Multimodal Design and Research of Hybrid Enviroments (escape lab), Department of Architecture, University of Thessaly and the ART/ European…

Videogames: Transformative experiences of urban landscapes

Professor Spiros Papadopoulos, Chairman of the Department of Architecture of University of Thessaly is going to open “Translogue events” presenting the lecture “Videogames: Transformative experiences of urban landscapes”. More info

4th Panhellenic Conference of Urban Planning and Regional Development

Educating 20,000,000 urbanists. Video games as a multimodal learning tool for urban design.

And yet it moves: Approaching space through animation


The Laboratory of Multimodal Design and Research on Hybrid Environments (EscapeLab) and the Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises…

Symposium: Digital Media and Cultural Heritage

The Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises the Digital Media and Cultural Heritage Symposium. The symposium will be held at the Volos City Museum, Volos,…

Architecture and videogames

NARRATIVES + SPATIAL PERRESENTATIONS The main aim of the studio is to explore the spatial characteristics of video games. Video games are a powerful technological tool that nowadays…

Anatomy of a video gamer

  ACOUSMATIC CONCERT  On 5th December 2014 at Auditorio 400 del MNCARS (Museo National Centro de Arte Reina Sofia)      THE BODY. THE MACHINE. THE GAME. The body…

The island studio

This architectural studio aims at introducing students to a new kind of architectural thought, one that redefines the notion of space within a contemporary, technologically permeated, reality. Students…

Double cities

"Double Cities – Rereading the real-life Metropolis behind the screen" EURAU 14 COMPOSITE CITIES EUROPEAN SYMPOSIUM ON RESEARCH IN ARCHITECTURE AND URBAN DESIGN November 12-14, 2014 visti: EURAU …

Narraciones Urbanas

DEL CINE EXPERIMENTAL A LOS VIDEOJUEGOS CONTEMPORÁNEOS El punto de partida de este seminario lo constituye la comprobación de que la imagen de la ciudad, tal como aparece…

Clouds

The HYBRID CITY II: Subtle rEvolutions 23-25 May 2013  

The Urban Landscape in Video Games Representations and Spatial Narratives

SYMPOSIUM Multimedia Database as Narrative Mechanism

Video Acción

ONEdayWORKSHOP

Urban Fronts of Mexico City

WORKSHOP  

In the forest

THE CONDITIONS OF HABITANCE  The main aim of the studio is to encourage a holistic perception of architectural design and at the same time, express individual answers to…

Urban Landscapes in Video Games

REPRESENTATIONS AND SPATIAL NARRATIVES The research project entitled “Urban Landscapes in Video Games – Representations and Spatial Narratives” initiated in 2011 in the Department of Architecture, University of…

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