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Sci-Fi City by Luis de la Barrera-Montenegro.

You can see more of his work in his personal website: https://luisbm.es/

Keynes was wrong. Gen Z will have it worse.

The founder of macroeconomics predicted that capitalism would last for approximately 450 years. That’s the length of time between 1580, when Queen Elizabeth invested Spanish gold stolen by…

Tesla Suit. A full body haptic device.

A haptic suit, also known as tactile suit, gaming suit or haptic vest, is a wearable device that provides haptic feedback to the body. Although that there are…

Absolute Immersion? An entire week in VR.

Jak Wilmot, the co-founder of Atlanta-based VR content studioDisrupt VR, spent 168 consecutive hours in a VR headset – that’s a full week – pent up in his…

won’t you

A computational poem. Visit Increment.

Enclosures|Pass-throughs

Three sound installations / performances on the Thessaloniki Concert Hall’s fence eliminate the material boundaries between the inside and the outside. During the European Music Day (June 21st),…

Nineteenth International Conference on Diversity in Organizations, Communities and Nations

Participation in DOCN 2019, University of Patras, Greece. Visit  

VR Art Reduces Need For Opioids in NY Hospital

In Spring 2017, Olivia Davis, Assistant Curator for the Montefiore Medical Center Fine Art Program and Collection, approached renowned artist Tom Christopher to create the first virtual reality…

What‘s the X in XR?

X and its evolution is something that applies to all of the degrees of reality on the ‘virtuality continuum’ of XR. In order to be a game-changer, X…

Dialogues in Archaeology, 5th Meeting

Participation in Dialogues in Archaeology 2019, Volos, Greece. Session: Media Archaeology Visit

Smoke and Mirrors – An interactive narrative | Thesis

Smoke and Mirrors is a point and click narrative video game based on Ray Bradbury’s novel, Fahrenheit 451, enriched with elements from George Orwell’s novel, Nineteen Eighty Four….

Digital Culture & AudioVisual Challenges

Participation in DCAC 2019, Digital Culture & AudioVisual Challenges, Corfu https://avarts.ionio.gr/dcac/2019/  

Next generation VR technologies in Boneworks.

BONEWORKS Is a narrative VR action adventure using advanced experimental physics mechanics. Dynamically navigate through environments, engage in physics heavy combat, and creatively approach puzzles with physics. It…

Professionals apply their knowledge and experience in video games.

Video games like Minecraft and Fortnite allow players to build their own houses. Also games like Cities Skylines give the opportunity to design a whole city. In these…

Coding is for everyone, but!

The first website wasn’t written in HTML—it was written in English HTML… Read more.

teamLab Borderless exhibition in Tokyo’s Digital Art Museum

Wander, explore, discover in one borderless world. teamLab Borderless is a world of art without boundaries, a museum without a map. teamLab Borderless is a group of artworks…

REZ Infinite. The VR version of a masterpiece game.

Rez Infinite is the new version of the classic a rail shooter REZ in which the player takes control of an onscreen avatar traveling along a predetermined path…

How to control a droplet.

MIT’s Tangible Media Group, led by Professor Hiroshi Ishii, explores the Tangible Bits vision to seamlessly couple the dual world of bits and atoms by giving physical form…

Haunted Machines

Haunted machines is a curatorial and research project by Natalie Kane and Tobias Revell exploring narratives we construct around technology. Watch the talk from Tobias Revell introducing the…

How to get dizzy in cyberspace. A 3 axis, 360 degrees VR chair.

MMOne™ is a new simulator that includes a fixed platform with adjustable legs, the base (or “hand”), attached sports seats, and VR glasses or screen. The control system…

aeroMorph project. Origami structures with inflatable materials.

This MIT’s media lab project investigates how to make origami structure with inflatables with various materials. We introduce a universal bending mechanism that creates programmable shape-changing behaviors with…

Touch and feel the digital world with Plexus gloves.

A new haptic device by Plexus. These gloves allow you to touch and feel any object in VR. For more info check out the following link: http://plexus.im/

5th Panhellenic Planning and Regional Development Conference 27 – 30 September 2018 Volos

A triennial event, organized by the Planning and Regional Development Department of the University of Thessaly, and held in Volos, the Panhellenic Planning and Regional Development Conference addresses…

The Japanese approach to building demolition.

In Tokyo, Taisei Corp. has introduced a safe and environment friendly demolition system for ultra-high-rise buildings that is considered by many as a turning point in the industry….

The beginning of the 4th Industrial Revolution.

Ubiquitous, mobile supercomputing. Artificially-intelligent robots. Self-driving cars. Neuro-technological brain enhancements. Genetic editing. The evidence of dramatic change is all around us and it’s happening at exponential speed. Previous…

Get involved! An Interactive History of Creative Coding

Spoiler — this is not a sprawling timeline article about the history of this field. It’s a writeup meant to spur discussion about why there isn’t one yet and whether…

Dense urban environments by Peter Stewart.

Peter Stewart is a travel photographer based in Hong Kong. His first project ever released on Behance is entitled Stacked – Urban Architecture of Hong Kong. It’s a…

The future of ray tracing.

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the…

Auto self-repairing fabrics are here.

You don’t need a pair of epic mutton chops to feel like Wolverine anymore, now that a clothing company out of Washington state has come out with a…

How to turn your arm into a laser cannon.

Anyone who’s ever played any of Nintendo’s Metroid games has only wanted to know one thing—how can I turn my arm into a laser cannon? Series protagonist and…

New advances in haptic technology. HaptX’s new glove.

HaptX is a multidisciplinary team of engineers based in San Luis Obispo, CA and Seattle, WA that builds advanced haptic technology. Their first product, HaptX Gloves, brings touch…

Nootropics: Are they the steroids of e-sports?

Nootropics, or smart drugs, were once the domain of a select few biohackers willing to experiment with compounds in the hopes of boosting their brains. But Nootropics are…

Lexus hoverboard: Another sci-fi movie gadget becomes reality.

SLIDE, is a hoverboard that appears to not just live up to our Back to the Future II dreams but, at least stylistically, improve on them. Better yet,…

Google’s Deep Dream: An algorithmic ‘paint brush’ that raises the oldest question in art.

If art is what makes us human, how come Google’s bots can do it too? DeepDream is a computer vision program created by Google engineer Alexander Mordvintsev which…

8 Virtual Reality milestones that took it from sci-fi to your living room.

Until fairly recently, the dream of donning a headset and dropping into a virtual world belonged purely in the realms of science fiction, like Star Trek‘s Holodeck or…

‘Eyewire’ turns mapping the brain into a video game.

EyeWire is a game where you map the 3D structure of neurons. By playing EyeWire, you help map the retinal connectome and contribute to the neuroscience research conducted…

Japanese researchers develop ultra-thin, highly elastic skin display.

A new ultra-thin, elastic display that fits snugly on the skin can show the moving waveform of an electrocardiogram recorded by a breathable, on-skin electrode sensor. Combined with…

International Conference on Digital Culture & AudioVisual Challenges

“Technologically mediated participatory and performative artistic expressions as social educational tools” Summary This paper presents the role of contemporary forms of art, that incorporate new media technologies, in…

Symposium: And yet it moves 2018

And yet it moves 2018: Education, Animation and Augmented Reality The inter-university MArt programme “Information and Communication Technologies in Education” and the Laboratory of Environmental Communication and Audiovisual Representation…

Moving Images – Static Spaces: Architectures, Art, Media, Film, Digital Art and Design

Context: The relationship between architecture, urban environments and the moving image is deep rooted. It is also mutating. Born in the City Symphony films of the early 20th it…

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