EL LABORATORIO DEL ESPACIO 2014

 

Anatomy of a video gamer.
The body. The machine. The game.

The body of a video gamer is placed on the ‘dissection table’. His body is opened and observed. The body acts, responding to a machine.
The machine reacts responding to the game. The game mirrors back the player’s presence – as if one and a whole experiential circuit. An experiential landscape.
This body is not in place. Neither a whole. It is a body that oscillates between the virtual and the physical, between spirit and matter.
In a digital society, the video gamer struggles to hold together the scattered pieces of his corporeality.
The video gamer plays – loses –reloads himself.