{"id":935,"date":"2015-10-29T01:45:12","date_gmt":"2015-10-28T23:45:12","guid":{"rendered":"http:\/\/escapelab.net\/?p=935"},"modified":"2015-10-29T01:47:16","modified_gmt":"2015-10-28T23:47:16","slug":"the-architectural-context-in-gaming","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=935","title":{"rendered":"The architectural context in gaming"},"content":{"rendered":"<p>\n\t&nbsp;\n<\/p>\n<blockquote>\n<p>\n\t\t<span style=\"color: rgb(51, 51, 51); font-family: 'Lucida Grande', 'Lucida Sans Unicode', 'Lucida Sans', Verdana, Arial, sans-serif; font-size: 11px; line-height: 19.25px; background-color: rgb(255, 255, 255);\">This sinful place does not creep into hiding; it exists. It is emotional, temperamental, irrational, discontinuous; it is as logical as we are. The city embodies memories, events, and anticipation. A manifestation of our lives, ideas, and knowledge, it is trapped by limitations and furthered by possibilities. We cannot help but find ourselves in its destruction and construction, its form and shadow, its ever-changing density and complexity, its pavement and its walls<\/span>\n\t<\/p>\n<\/blockquote>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\tDaniel Dociu&#39;s work on videogame concept art&nbsp;\n<\/p>\n<p>\n\t<a href=\"https:\/\/dprbcn.wordpress.com\/2010\/03\/12\/daniel-dociu-dystopia-or-just-gaming-in-an-architectural-context\/\"><span style=\"color:#0000FF;\">Article<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; This sinful place does not creep into hiding; it exists. It is emotional, temperamental, irrational, discontinuous; it is as logical as we are. The city embodies memories,&#8230;<\/p>\n","protected":false},"author":6,"featured_media":937,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/935"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=935"}],"version-history":[{"count":2,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/935\/revisions"}],"predecessor-version":[{"id":938,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/935\/revisions\/938"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/937"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}