{"id":923,"date":"2015-10-21T21:18:57","date_gmt":"2015-10-21T19:18:57","guid":{"rendered":"http:\/\/escapelab.net\/?p=923"},"modified":"2015-10-21T21:18:57","modified_gmt":"2015-10-21T19:18:57","slug":"how-video-games-use-architecture","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=923","title":{"rendered":"How Video Games Use Architecture"},"content":{"rendered":"<p style=\"margin: 0px; padding: 0px; border: 0px; font-stretch: inherit; font-size: 16px; line-height: 26px; font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; box-sizing: content-box; color: rgb(71, 70, 69);\">\n\t<span style=\"margin: 0px; padding: 0px; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: inherit; line-height: inherit; text-transform: inherit; box-sizing: content-box;\">Video game architecture is speculative in its nature, transcending conventions of the real and presenting endless artistic possibilities. It creates micro universes&mdash;vehicles to sustain alternate ideas of reality, projections and sceneries of simulated, subjective experiences where anything can happen.<\/span>\n<\/p>\n<p style=\"margin: 21.1094px 0px 0px; padding: 0px; border: 0px; font-stretch: inherit; font-size: 16px; line-height: 26px; font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; box-sizing: content-box; color: rgb(71, 70, 69);\">\n\tThe journey into fictional landscapes is a defining element of its design, the very fabric of both gameplay and narrative experience. Recent titles have expanded the frontiers of virtual environment, rendering entire cities and wide-open territories. But more important, games now are about much more than the mere attainment of objectives; they&rsquo;re about full immersion.\n<\/p>\n<p style=\"margin: 21.1094px 0px 0px; padding: 0px; border: 0px; font-stretch: inherit; font-size: 16px; line-height: 26px; font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; box-sizing: content-box; color: rgb(71, 70, 69);\">\n\tThis is one of the most interesting components in the development of video games today. Unlike other forms of media, games deliver believable, fictional environments that can be approached experientially, providing new stages for storytelling and conceptual creativity.\n<\/p>\n<p style=\"margin: 21.1094px 0px 0px; padding: 0px; border: 0px; font-stretch: inherit; font-size: 16px; line-height: 26px; font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; box-sizing: content-box; color: rgb(71, 70, 69);\">\n\t<span style=\"color: rgb(71, 70, 69); font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; line-height: 26px;\">Architecture in video games, as in real life, always seems to just be there, a given fact of one&rsquo;s surroundings. And yet, architecture plays larger, and more specific, roles in games than acting as mere scenery.<\/span><span style=\"font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; line-height: 26px;\"><a href=\"http:\/\/architizer.com\/blog\/how-video-games-use-architecture\/\"><span style=\"color:#0000FF;\"><span style=\"background-color:#FFFFFF;\">In this article<\/span><\/span><\/a><\/span><span style=\"color: rgb(71, 70, 69); font-family: Theinhardt-web, 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 16px; line-height: 26px;\">, we can see the role of architecture break down into few typologies.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video game architecture is speculative in its nature, transcending conventions of the real and presenting endless artistic possibilities. It creates micro universes&mdash;vehicles to sustain alternate ideas of reality,&#8230;<\/p>\n","protected":false},"author":7,"featured_media":924,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[19,24],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/923"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=923"}],"version-history":[{"count":1,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/923\/revisions"}],"predecessor-version":[{"id":925,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/923\/revisions\/925"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/924"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}