{"id":685,"date":"2015-07-16T18:54:44","date_gmt":"2015-07-16T16:54:44","guid":{"rendered":"http:\/\/escapelab.net\/?p=685"},"modified":"2015-07-17T00:32:39","modified_gmt":"2015-07-16T22:32:39","slug":"the-future-of-procedurally-generated-cities-in-the-subversion-game","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=685","title":{"rendered":"The future of procedurally generated cities in the Subversion game"},"content":{"rendered":"<p>\n\t<span style=\"font-size:14px;\"><span style=\"font-family:verdana,geneva,sans-serif;\"><span style=\"color: rgb(0, 0, 0); line-height: 26.25px;\">Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from <\/span><span style=\"line-height: 26.25px;\"><a href=\"http:\/\/www.introversion.co.uk\/subversion\/\"><span style=\"color:#0000FF;\">Introversion Software<\/span><\/a><\/span><span style=\"color: rgb(0, 0, 0); line-height: 26.25px;\">, a company that was founded in 2001 by three friends, Chris Delay, Mark Morris and Thomas Arundel. The intention and the real challenge for the&nbsp;developers was&nbsp;to make a generator capable of building a model city, complete with buildings, roads and highways. The player takes on the role of a criminal mastermind orchestrating a theft from a secured building&nbsp;using sabotage,social engineering and grifting, custom electrical and mechanical devices, distractions, stealth and whatever else get the job done.<\/span><\/span><\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\"><span style=\"color: rgb(37, 37, 37); line-height: 22.3999996185303px;\"><span style=\"font-family:verdana,geneva,sans-serif;\">On October 17, 2011 Introversion posted on their blog that the game has&nbsp;been&nbsp;put on hold as they had lost the focus of the gameplay which made them decide to concetrate&nbsp;their efforts on developing a new game. Subversion however is not canceled, and they&#39;ll return to it once they&#39;ll &quot;rethink&#39;&#39; it&nbsp;from top to bottom<\/span>.<\/span><\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\"><span style=\"font-family:verdana,geneva,sans-serif;\"><font color=\"#252525\"><span style=\"line-height: 22.3999996185303px;\">This&nbsp;kind of efforts, in the procedurally generated cities, make us think that the future cities may&nbsp;be familiar to us, as we are able to&nbsp;look at them through&nbsp;such software. On the other hand,&nbsp;the future of this&nbsp;software&nbsp;is depending on how easy we can identify the key equation that defines urban patterns to&nbsp;simulate&nbsp;cities&nbsp;and&nbsp;guarantee&nbsp;their future existence.<\/span><\/font><\/span><\/span>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<iframe loading=\"lazy\" width=\"620\" height=\"349\" src=\"https:\/\/www.youtube.com\/embed\/FR9xI0GgrBY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from&#8230;<\/p>\n","protected":false},"author":7,"featured_media":687,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[23,20,24],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/685"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=685"}],"version-history":[{"count":8,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/685\/revisions"}],"predecessor-version":[{"id":697,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/685\/revisions\/697"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/687"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=685"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}