{"id":613,"date":"2015-04-09T12:27:32","date_gmt":"2015-04-09T10:27:32","guid":{"rendered":"http:\/\/escapelab.net\/?p=613"},"modified":"2015-04-28T17:57:41","modified_gmt":"2015-04-28T15:57:41","slug":"sym-social-anxiety-disorder-translated-into-puzzles","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=613","title":{"rendered":"SYM: Social Anxiety Disorder translated into puzzles"},"content":{"rendered":"<p>\n\t<iframe loading=\"lazy\" width=\"620\" height=\"349\" src=\"https:\/\/www.youtube.com\/embed\/qz47fw3jbzI?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<a href=\"http:\/\/store.steampowered.com\/app\/342100\/\"><span style=\"color:#0000FF;\"><strong>SYM<\/strong><\/span><\/a> is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries <em>to reconcile<span style=\"color: rgb(198, 212, 223); font-family: Arial, Helvetica, sans-serif; line-height: 18px;\">&nbsp;<\/span><span style=\"font-family: Arial, Helvetica, sans-serif; line-height: 18px;\">a maze of two contrasting worlds that coexist within the blank spaces of each other &#8211; his perception of reality, and the world he created to avoid his fears.&nbsp;<\/span><\/em>\n<\/p>\n<p>\n\t<font face=\"Arial, Helvetica, sans-serif\"><span style=\"line-height: 18px;\">The white-colored ground is the real world. The upside-down world, the negative, represents Josh&#39;s psychological world. Together,&nbsp;in one reality, they&nbsp;create a landscape of puzzles and platforms which the player must properly utilize in order to progress.&nbsp;<\/span><\/font>\n<\/p>\n<p>\n\t<font face=\"Arial, Helvetica, sans-serif\"><span style=\"line-height: 18px;\">Thus, the universe that is created within the game, consists of black and white spaces. Naturally, we identify black sections as surfaces of built space and surfaces one can stand upon. In <strong>SYM&nbsp;<\/strong>however, these strict boundaries become loose as the white sections obtain such characteristics as well.&nbsp;<\/span><\/font>\n<\/p>\n<p>\n\t<a href=\"http:\/\/escapelab.net\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia.png\" rel=\"\" style=\"\" target=\"\" title=\"\"><img loading=\"lazy\" alt=\"sym-un-videogioco-che-racconta-lansia\" class=\"alignnone size-medium wp-image-616\" height=\"310\" src=\"http:\/\/escapelab.net\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia-300x188.png\" title=\"\" width=\"494\" srcset=\"https:\/\/lecad.arch.uth.gr\/escapelab\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia-300x188.png 300w, https:\/\/lecad.arch.uth.gr\/escapelab\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia-1024x640.png 1024w, https:\/\/lecad.arch.uth.gr\/escapelab\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia-973x608.png 973w, https:\/\/lecad.arch.uth.gr\/escapelab\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia-508x318.png 508w, https:\/\/lecad.arch.uth.gr\/escapelab\/wp-content\/uploads\/2015\/04\/sym-un-videogioco-che-racconta-lansia.png 1440w\" sizes=\"(max-width: 494px) 100vw, 494px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; SYM is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries to reconcile&nbsp;a&#8230;<\/p>\n","protected":false},"author":6,"featured_media":617,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20,17,24],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/613"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=613"}],"version-history":[{"count":7,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/613\/revisions"}],"predecessor-version":[{"id":668,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/613\/revisions\/668"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/617"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}