{"id":1752,"date":"2021-06-15T10:42:16","date_gmt":"2021-06-15T08:42:16","guid":{"rendered":"http:\/\/escapelab.net\/?p=1752"},"modified":"2021-06-15T10:42:19","modified_gmt":"2021-06-15T08:42:19","slug":"remedys-control-and-its-brutalist-foundations","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=1752","title":{"rendered":"Remedy&#8217;s Control and its brutalist foundations."},"content":{"rendered":"\n<p>&#8220;Control takes place within the confines of the Oldest House, a vast government building being invaded by a paranatural entity known as the Hiss. This malevolent force isn&#8217;t the only thing to resonate within the concrete walls of the House. The environments of Control are founded on real-world architectural history. Like the Hiss, this history quietly seethes in the background ensuring a threatening noise and texture to the happenings that occur there. <\/p>\n\n\n\n<p>Everyone has an opinion on brutalism. It&#8217;s fair to say the architectural style elicits strong emotional reactions &#8211; a fact that&#8217;s handy for games where designers often want their environments to cleverly echo and intensify the actions and events on-screen. With Control, Remedy has designed an entire virtual space around brutalism, with its varied forms and contexts.&#8221;<\/p>\n\n\n\n<p><strong>Read the entire article:<\/strong> <a href=\"https:\/\/www.eurogamer.net\/articles\/2019-09-03-remedys-control-is-built-on-concrete-foundations \">https:\/\/www.eurogamer.net\/articles\/2019-09-03-remedys-control-is-built-on-concrete-foundations <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Control takes place within the confines of the Oldest House, a vast government building being invaded by a paranatural entity known as the Hiss. This malevolent force isn&#8217;t&#8230;<\/p>\n","protected":false},"author":6,"featured_media":1753,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[19,20,17,24],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1752"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1752"}],"version-history":[{"count":1,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1752\/revisions"}],"predecessor-version":[{"id":1754,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1752\/revisions\/1754"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/1753"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1752"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1752"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1752"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}