{"id":1467,"date":"2019-01-22T13:13:51","date_gmt":"2019-01-22T11:13:51","guid":{"rendered":"http:\/\/escapelab.net\/?p=1467"},"modified":"2019-01-22T13:13:51","modified_gmt":"2019-01-22T11:13:51","slug":"rez-infinite-the-vr-version-of-a-masterpiece-game","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=1467","title":{"rendered":"REZ Infinite. The VR version of a masterpiece game."},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"620\" height=\"349\" src=\"https:\/\/www.youtube.com\/embed\/c7zjVA6KsmY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><i>Rez Infinite<\/i> is the new version of the classic a rail shooter REZ in which the player takes control of an onscreen avatar traveling along a predetermined path through the computer network. The player does not control the overall path, only the avatar&#8217;s position on the screen. The player targets foes by holding a &#8220;lock-on&#8221; button while moving an aiming reticule over up to 8 enemies. Once the &#8220;lock-on&#8221; button is released, the avatar fires shots that home in on each target. Failure to hit an enemy or projectile in time may cause a collision, which reduces the player&#8217;s current evolution level by one and changes the avatar&#8217;s form. The game is over if the avatar is hit while at its lowest possible level. At higher evolution levels, the avatar appears as a humanoid figure, while it appears as a pulsating sphere at the lowest level.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rez Infinite is the new version of the classic a rail shooter REZ in which the player takes control of an onscreen avatar traveling along a predetermined path&#8230;<\/p>\n","protected":false},"author":2,"featured_media":1468,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1467"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1467"}],"version-history":[{"count":1,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1467\/revisions"}],"predecessor-version":[{"id":1469,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1467\/revisions\/1469"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/1468"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1467"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1467"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1467"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}