{"id":1257,"date":"2018-01-22T13:42:19","date_gmt":"2018-01-22T11:42:19","guid":{"rendered":"http:\/\/escapelab.net\/?p=1257"},"modified":"2018-02-04T16:53:51","modified_gmt":"2018-02-04T14:53:51","slug":"playing-the-architect-why-video-games-and-architecture-need-each-other","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=1257","title":{"rendered":"Playing the Architect: Why Video Games and Architecture Need Each Other"},"content":{"rendered":"<p>As game designers turn to architects to develop their worlds, the suprisingly historic relationship between architecture and computer games is thrown into relief, full of unexplored potential.<\/p>\n<p>Read the full article <a href=\"https:\/\/www.architectural-review.com\/rethink\/playing-the-architect-why-video-games-and-architecture-need-each-other\/8664135.article\">HERE<\/a>. 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