{"id":1068,"date":"2016-04-22T19:09:39","date_gmt":"2016-04-22T17:09:39","guid":{"rendered":"http:\/\/escapelab.net\/?p=1068"},"modified":"2016-05-26T09:50:45","modified_gmt":"2016-05-26T07:50:45","slug":"being-indie-a-survival-guide","status":"publish","type":"post","link":"https:\/\/lecad.arch.uth.gr\/escapelab\/?p=1068","title":{"rendered":"Being Indie: A Survival Guide"},"content":{"rendered":"<p>\n\t<em><span style=\"font-size:14px;\">&quot;My advice is to identify your team&#39;s weaknesses early, and find a way to get expert help in those areas.&quot;<\/span><\/em>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">Five years ago this month I left a job at a large game studio to become the owner and (then) only member of indie studio Heart Shaped Games. The journey so far has been a rollercoaster, with many mistakes made and hard lessons learned. I often see new indie developers making some of my same early mistakes, so in the spirit of giving back, I&#39;ve collected some of the most important advice I&#39;ve received and lessons learned while surviving a half-decade in the independent games business.<\/span>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<strong><span style=\"font-size:14px;\">Learning How and When to Grow<\/span><\/strong>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">My earliest struggle was understanding when to spend money. Because I was self funding development, I was hyper focused on spending as little cash as possible.<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">[&#8230;]&nbsp;<em>My advice is to identify your team&#39;s weaknesses early, and find a way to get expert help in those areas.<\/em>&nbsp;[&#8230;]<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">[&#8230;]&nbsp;Hiring is&nbsp;the&nbsp;most important thing you will do, but I don&#8217;t recommend growing for growth&#8217;s sake. My teams are generally 2-3 people. but we&#8217;ve been as large as 9 including partners. It&#8217;s important to grow when it&#8217;s needed to fulfill your vision of the game&#8230;. [&#8230;]<\/span>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<strong><span style=\"font-size:14px;\">Choosing What Games To Make<\/span><\/strong>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">Gaining a feel for what type of game to make, and how large in scope it should be is another area I had to work at. Getting it right has had significant impact on my ability to survive.<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">I&#39;ve found that the size of a game&#39;s potential hinges on three main factors:<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">1. Unique and clear hook.<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">2. Skilled\/experienced team.<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">3. Quality of execution (art, tech, elegant design, etc).<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">Each of these factors contributes to the game&nbsp;connecting&nbsp;with a player, and the more players your game connects with, the larger your potential audience. [&#8230;]<\/span>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<strong><span style=\"font-size:14px;\">Community<\/span><\/strong>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">[&#8230;]<\/span>\n<\/p>\n<p>\n\t<span style=\"font-size:14px;\">You are not in competition with other developers, especially other small independent ones. By being open with your work, and developing a mindset of giving back to others, you&#39;ll find yourself with a better game and support system for when you run into problems. [&#8230;]<\/span>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<strong><span style=\"font-size:14px;\">Stay&nbsp;In The Game !<\/span><\/strong>\n<\/p>\n<p>\n\t&nbsp;\n<\/p>\n<p>\n\t<span style=\"font-size:12px;\"><strong>original article:<\/strong>&nbsp;<strong><a href=\"http:\/\/www.gamesindustry.biz\/articles\/2015-10-14-being-indie-a-survival-guide\"><span style=\"color:#003366;\">http:\/\/www.gamesindustry.biz\/articles\/2015-10-14-being-indie-a-survival-guide<\/span><\/a><\/strong><\/span>\n<\/p>\n<p>\n\t<strong><span style=\"font-size:14px;\"><a href=\"http:\/\/www.gamesindustry.biz\/\"><span style=\"color:#003366;\">GameIndustry<\/span><\/a><\/span><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&quot;My advice is to identify your team&#39;s weaknesses early, and find a way to get expert help in those areas.&quot; &nbsp; Five years ago this month I left&#8230;<\/p>\n","protected":false},"author":10,"featured_media":1069,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[20,17,24],"tags":[],"_links":{"self":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1068"}],"collection":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1068"}],"version-history":[{"count":7,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1068\/revisions"}],"predecessor-version":[{"id":1077,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/posts\/1068\/revisions\/1077"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=\/wp\/v2\/media\/1069"}],"wp:attachment":[{"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1068"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1068"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lecad.arch.uth.gr\/escapelab\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1068"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}